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Yugioh Trap Playing cards

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Yugioh Trap Cards
Updated on March 14, 2014 MGuberti moreContact Author Yugioh Trap Cards
In Yugioh, Trap Cards are utilized to do so quite a few points such as negate attacks, increase your monsters' ATK power, destroy cards on the field, and help you win duels. Trap Cards are an necessary part to any Deck that make winning duels much easier. I use some of the most effective Trap Cards in the game to defend my life points and help me win countless duels. I adore to use Trap Cards in my Decks, and I want to show you the ideal Trap Cards around.

Draining Shield
Draining Shield is a Regular Trap Card that tends to make you get life points and negate a single of your opponent's monster's attacks at the very same time. When an opponent's monster declares an attack, you can use Draining Shield to negate the attack. Then, you obtain life points equal to the attacking monster's ATK. Gaining life points and negating an attack at the identical time what is far better than that,

Metal Reflect Slime
Metal Reflect Slime is a Continuous Trap Card that acts as a token with ATK, but a bulky 3000 DEF. When you activate this Trap Card, the token is Particular Summoned in Defense Position. The token is a Level ten Aqua-Type WATER monster, so you will not be probably to use this card in a Synchro or XYZ Summon, but you can tribute it, and 3000 DEF is 3000 DEF. Getting by way of that 3000 DEF could prove to be a monumental challenge for your opponent. Nevertheless, Metal Reflect Slime is still viewed as as a Trap Card, so a Mystical Space Typhoon destroys the Trap Card and the token. When the token is removed from the field, the Trap Card is destroyed, but general, you are getting the very good finish of the stick with this great card.

Phoenix Wing Wind Blast
Phoenix Wing Wind Blast is a nasty Standard Trap Card that can take 1 card off of your opponent's side of the field. You can discard 1 card from your hand to pick a single card on your opponent's side of the field and return that card to the major of the owners' Deck. If you select a Level five or greater monster like Blue Eyes White Dragon, then you know the next card that your opponent is going to draw. If your opponent does not have any more monsters on his/her side of the field, then you can say, "Oh, my opponent is going to draw a Blue Eyes White Dragon, but he/she cannot play that monster considering the fact that he/she has no monsters on his/her side of the field to use as a Tribute. Your opponent loses a useful turn to Standard Summon a monster which offers you additional time to attack. Phoenix Wing Wind Blast can also be utilized on Spell and Trap Cards, so there are no limits to what this Trap Card can do for you.

Mirror Force
Mirror Force is a classic Trap Card that was used ever because the quite starting, and it never ever lost its worth. With Mirror Force, the Standard Trap Card, when an opponent's monster declares an attack, you can destroy all Attack Position monsters on your opponent's side of the field. Mirror Force was made use of to cease all of your opponent's attacks, and that legacy continues currently.

Mirror Force Review Carried out By Me On You Tube
Shadow Spell
Shadow Spell is a Continuous Trap Card that equips onto one particular of your opponent's monsters. The monster equipped with Shadow Spell loses 700 ATK and can't adjust its Battle Position. With a 700 ATK reduction, destroying the equipped monster could not be a lot easier, and to make factors even improved, the equipped monster can not declare an attack.

Yu-Gi-Oh! - Metal Reflect Slime (PTDN-EN094) - Phantom Darkness - 1st Edition - Ultra Uncommon Get Now Yu-Gi-Oh! - Phoenix Wing Wind Blast GLD2-EN048 Gold Uncommon Series 2 Buy Now YuGiOh Zexal Dawn of the Xyz Single Card Mirror Force YS11-EN036 Typical Get Now 2008 YuGiOh! Starter Deck Kaiba Evolution Unlimited SKE-EN041-UNL - Shadow Spell - Super Rare Acquire Now Raigeki Break
Raigeki Break is a Regular Trap Card that enables you to destroy any card on the field by discarding 1 card in your hand. Raigeki Break is like a Mystical Space Typhoon and Bottomless Trap Hole combined (of course you can destroy the monster any time you want with Raigeki Break). Raigeki Break is an awesome Trap Card all you require is a card in your hand.

XYZ Impact
When you XYZ Summon an XYZ Monster, you get a actually powerful monster with an amazing effect. Nicely, what if you could also destroy 1 card on the field when you XYZ Summoned that XYZ Monster, Properly, with XYZ Effect, you can. Destroy 1 card on the field and give yourself an edge.

Defenders Intersect
Defenders Intersect is an great Regular Trap Card that makes all of your opponent's monsters transform to Attack Position. What is improved is that all of those monsters' effects are negated, so you can swoop appropriate in and destroy all of your opponent's monsters with fantastic ease.

Call of the Haunted
Get in touch with of the Haunted is a Continuous Trap Card that can be applied to Unique Summon any monster from your Graveyard in face-up Attack Position. When Contact of the Haunted leaves the field, the monster is destroyed and vice versa. Obtaining additional monsters in Yugioh is usually an benefit.

XYZ Veil
XYZ Veil is a Continuous Trap Card that has a particular impact for any individual with XYZ Monsters. Any XYZ Monster with an XYZ Material can't be targeted by card effects. These card effects can destroy (Raigeki Break), lower the value (Shadow Spell), or modify manage (Alter of Heart), but if your XYZ Monsters have XYZ Supplies, then you do not have to worry about any of that. If you are afraid that your opponent's XYZ Monsters would benefit extra, I extremely suggest getting some Kurivolts to detach XYZ Components from your opponent's XYZ Monsters.

Nightmare Wheel
Nightmare Wheel is a Trap Card that can be equipped to an opponent's monster. The equipped monster cannot declare an attack whilst Nightmare Wheel remains on the field. As an added bonus to not make Nightmare Wheel sound too comparable to Shadow Spell, your opponent loses 500 life points through every single of your Standby Phases. Nightmare Wheel also prevents a monster from changing its Battle Position making Nightmare Wheel a extremely threatening card.

Ojama Trio
Ojama Trio is a Trap Card that permits you to Particular Summon three Ojama tokens to your opponent's side of the field in face-up Defense Position. These tokens have ATK and 1000 DEF, and they can not be used as Tributes. When an Ojama Token is destroyed, your opponent loses 300 life points per token. You can use a Lightning Vortex to make your opponent drop 900 life points or use Red Dragon Archfiend to destroy all face-up Defense Position monsters (which includes the tokens). There are so several techniques regarding Ojama Trio that can lead to your opponent losing over 9000 life points.

Ring of Destruction
Ring of Destruction is a Trap Card that permits you to destroy 1 monster on your opponent's side of the field. Then, each players shed life points equal to the monster's ATK. Ring of Destruction allows you to destroy any monster (preferably an opponent's monster) and inflict damage to your opponent (and oneself) equal to the ATK that the monster had when it was destroyed. Ring of Destruction can simplify life points and bring you closer to victory. For instance, if you have 4000 life points and your opponent has 3100 life points, destroying a monster with 3000 ATK with Ring of Destruction will outcome in you possessing 1000 life points left while your opponent has only 100 life points left. It is still a 900 life point difference, but your opponent is closer to life points than he/she originally was. If you are worried about losing life points, then you can add a Ring of Defense in your Deck which gives you a classic combo if you use Ring of Destruction with Ring of Defense.

Battle Mania
Battle Mania is a Trap Card that forces all of your opponent's monsters to attack. Even monsters in Defense Position are changed to Attack Position and are forced to attack. If you have the strongest monster on the field and want to inflict a lot of harm to your opponent, you can use Battle Mania. Battle Mania will give your opponent no choice but to attack your monsters. I advocate possessing 1 monster on the field with close to 3000 ATK when you use this card or numerous monsters with ATK or DEF close to that. Battle Mania also operates really well with Ojama Trio which will then inflict a lot of harm to your opponent's life points.

Interdimensional Matter Transport
Interdimensional Matter Transport is a Trap Card that enables you to banish 1 monster that you manage till the End Phase. You could possibly be questioning how Interdimensional Matter Transport could possibly be useful given that it requires 1 of your monsters off of the field. If your opponent has 5 monsters and you have 1, possibilities are that your opponent will conveniently be capable to destroy that 1 monster you control. A Dark Hole would finish all of those difficulties, but then you would lose your 1 monster. With Interdimensional Matter Transport, you can banish the monster before you use Dark Hole and then get it back on your side of the field throughout the Finish Phase when your opponent would have no monsters on the field. Interdimensional Matter Transport also operates properly with Chaos Emperor Dragon Envoy of the Finish when it uses its impact.

Magic Cylinder
Magic Cylinder is a Trap Card that is the opposite of Draining Shield. Magic Cylinder does negate an attack, but instead of having you gain life points equal to the original ATK of the attacking monster like Draining Shield, your opponent loses life points equal to the ATK of the attacking monster. Magic Cylinder can avert an attack and make your opponent shed life points at the exact same time. To get a good advantage against your opponent in terms of life points, you can use Magic Cylinder and Draining Shield on 2 various monsters through the identical turn. Then you would negate 2 attacks, achieve life points, and make your opponent shed life points in the similar turn.

Gravity Bind
Gravity Bind is a Continuous Trap Card that prevents all Level 4 or higher monsters from attacking. Gravity Bind allows you to play some of your weaker monsters and perform different approaches without the need of worrying about them getting destroyed initially. If you have a monster that inflicts harm to your opponent by means of an impact such as Solar Flare Dragon, you can retain on inflicting harm to your opponent's life points with no worrying about Solar Flare Dragon being attacked. If you have a lot of XYZ Monsters, then Gravity Bind is even much better because XYZ Monsters have a Rank therefore generating them immune from Gravity Bind. If your opponent has a lot of powerful monsters when you use this card, you can play a robust monster by means of an XYZ Summon, and then your monster can attack!

Aegis of Gaia
Aegis of Gaia is a Continuous Trap Card that provides you 3000 life points. On the other hand, when this card is removed from the field, you lose 3000 life points. In the end, you won't have any achieve or loss in life points when this card is activated and then removed from the field (3000-3000= distinction). If you have only 1600 life points left, use Aegis of Gaia, and then get attacked straight by a monster with 1800 ATK, Aegis of Gaia is keeping you in the duel. Your opponent may well also be thrown off guard given that he/she could now beat you just by destroying Aegis of Gaia. Applying Trap Stun and Heavy Storm (or Jinzo and Heavy Storm) will get you about the other impact of Aegis of Gaia.

Trap Stun
Trap Stun is a Trap Card that temporarily negates the effect of all other Trap Cards on the field and can be really helpful with Aegis of Gaia. Trap Stun offers you a likelihood to attack your opponent with your stronger monsters with no worrying about Trap Cards. Trap Stun only negates the effects of other Trap Cards for a single turn which permits you to play Trap Cards throughout your next turn as an alternative of a additional permanent impact like Royal Decree.

Sakuretsu Armor
Sakuretsu Armor is a Trap Card that allows you to destroy one of your opponent's attacking monsters. Sakuretsu Armor is a Trap Card that I have in numerous of my Decks mainly because if my opponent attacks with a robust monster, I use Sakuretsu Armor to destroy the attacking monster. Sakuretsu Armor is a wonderful card to use to destroy 1 monster your opponent controls, and if you use Battle Mania, you can use Sakuretsu Armor to destroy your opponent's strongest monster.

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sendingSam Tiny 3 years ago from Wheelwright KY


Very good stuff. I hate when an opponent drops gravity bind on me.

anonymous 5 years ago


This was amazingly useful in developing my 1st tournament deck.

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